First ever lines of code in Py. For testing go to cloud www.codesculptor.org and paste the code in canvas, then press run. Week 6. Mini-project #6 - Blackjack

# Mini-project #6 - Blackjack
 
import simplegui
import random
 
# load card sprite - 949x392 - source: jfitz.com
CARD_SIZE = (73, 98)
CARD_CENTER = (36.5, 49)
card_images = simplegui.load_image("http://commondatastorage.googleapis.com/codeskulptor-assets/cards.jfitz.png")
 
CARD_BACK_SIZE = (71, 96)
CARD_BACK_CENTER = (35.5, 48)
card_back = simplegui.load_image("http://commondatastorage.googleapis.com/codeskulptor-assets/card_back.png")    
 
# initialize some useful global variables
in_play = False
outcome = ""
score = 0
pos=[ 30, 100]
# define globals for cards
SUITS = ('C', 'S', 'H', 'D')
RANKS = ('A', '2', '3', '4', '5', '6', '7', '8', '9', 'T', 'J', 'Q', 'K')
VALUES = {'A':1, '2':2, '3':3, '4':4, '5':5, '6':6, '7':7, '8':8, '9':9, 'T':10, 'J':10, 'Q':10, 'K':10}
 
 
# define card class
class Card:
    def __init__(self, suit, rank):
        if (suit in SUITS) and (rank in RANKS):
            self.suit = suit
            self.rank = rank
        else:
            self.suit = None
            self.rank = None
            print "Invalid card: ", suit, rank
 
    def __str__(self):
        return self.suit + self.rank
 
    def get_suit(self):
        return self.suit
 
    def get_rank(self):
        return self.rank
 
    def draw(self, canvas, pos):
        card_loc = (CARD_CENTER[0] + CARD_SIZE[0] * RANKS.index(self.rank), 
                    CARD_CENTER[1] + CARD_SIZE[1] * SUITS.index(self.suit))
        canvas.draw_image(card_images, card_loc, CARD_SIZE, [pos[0] + CARD_CENTER[0], pos[1] + CARD_CENTER[1]], CARD_SIZE)
 
# define hand class
class Hand:
    def __init__(self):
        global cards_table
        cards_table=0
        self.hand_list=[]
 
    def __str__(self):
        retu=''
        for b in range(len(self.hand_list)/2):
            i = b*2 #+ 1
            #i = iter(self.hand_list)
            item_su = self.hand_list[i] #.next() # fetch first value
            item_ra = self.hand_list[i+1]#i.next()
            retu = retu + str(item_su) + str(item_ra)+ ' '
        return retu 
        #pass   # return a string representation of a hand
 
    def add_card(self, card):
        global cards_table, pos
        cards_table += 1
        card_a=( card.get_suit(), card.get_rank())
        self.hand_list.extend(card_a)
        pos [0]= pos[0] + 100
#       self.draw(canvas, pos)
 
 
    def get_value(self):
        sum_hand=0
        aces=0
        for i in range(len(self.hand_list)/2):
            #print self.hand_list[i*2+1]
            a=str(self.hand_list[i*2+1])
            a=VALUES[a]
            if a==1:
                aces = 1
            sum_hand += a
        if aces == 0:
            retu= sum_hand
        else:
            if sum_hand+10<=21:
                retu= sum_hand+ 10
            else:
                retu= sum_hand
        return retu
 
 
        # count aces as 1, if the hand has an ace, then add 10 to hand value if it doesn't bust
        pass    # compute the value of the hand, see Blackjack video
 
    def draw(self, canvas, pos):
        card.draw(canvas, pos)
        #or i in range(len(self.hand_list)/2):
        #   card.draw(canvas, pos)
        #   pos
       #draw(canvas, pos)
       #pass    # draw a hand on the canvas, use the draw method for cards
 
 
# define deck class 
class Deck:
    def __init__(self):
        self.hand_list=[]
        for i in SUITS:
            for j in RANKS:
                suit=i
                rank=j
                fu = Card(suit, rank)
                self.hand_list.append(fu)
 
        #pass   # create a Deck object
 
    def shuffle(self):
        random.shuffle(self.hand_list)
        # add cards back to deck and shuffle
        pass    # use random.shuffle() to shuffle the deck
 
    def deal_card(self):
        return self.hand_list.pop()
        #pass   # deal a card object from the deck
 
    def __str__(self):
        #print self.hand_list
        st=''
        for i in range(len(self.hand_list)):
            st += str(self.hand_list[i])+ ' '
 
        return st
 
#define event handlers for buttons
def deal():
    global outcome, in_play, cards_list, player_hand, dealer_hand, new_deck
    new_deck=Deck()
    cards_list = new_deck.shuffle()
    player_hand = Hand()
    dealer_hand = Hand()
    player_hand.add_card(new_deck.deal_card())
    player_hand.add_card(new_deck.deal_card())
    dealer_hand.add_card(new_deck.deal_card())
    dealer_hand.add_card(new_deck.deal_card())
    print "Player's hand " + str(player_hand)
    print "dealer's hand " + str(dealer_hand)#.str()
    print "Player's hand value " + str(player_hand.get_value())
    print "dealer's hand value " + str(dealer_hand.get_value() )   
    # your code goes here
    in_play = True
 
def hit():
    if player_hand.get_value()<=21:
        player_hand.add_card(new_deck.deal_card())
    if player_hand.get_value()>21:
        print "You have busted"
    # replace with your code below
    # if the hand is in play, hit the player
    # if busted, assign a message to outcome, update in_play and score
 
def stand():
    global score, dealer_hand, player_hand
    if player_hand.get_value()>21:
        print "You have busted"
        score -=1
    else:
        while dealer_hand.get_value()<17:
            dealer_hand.add_card(new_deck.deal_card())
        if dealer_hand.get_value()>21:
            print "Dealer was busted"
            score +=1
        else:
            if player_hand.get_value()<=dealer_hand.get_value() and dealer_hand.get_value()<=21:
                score -=1
            else:
                score +=1
    print score,dealer_hand, player_hand            
 
    # if hand is in play, repeatedly hit dealer until his hand has value 17 or more
 
    # assign a message to outcome, update in_play and score
 
# draw handler    
def draw(canvas):
    global score, dealer_hand, player_hand
    canvas.draw_text("Score: " + str(score), (550,50),12, "White")
    pos=[50,50]
    for i in range(len(self.hand_list)/2):
        dealer_hand.draw(canvas, pos)
        pos[0] += 100
    pos=[50, 350]
    for i in range(len(self.hand_list)/2):
        dealer_hand.draw(canvas, pos)
        pos[0] += 100
      # draw(self, canvas, pos)
        # test to make sure that card.draw works, replace with your code below
 
    #ard = Card("S", "A")
    #ard.draw(canvas, [300, 300])
    #   cards_table += 1
    #   card_a=( card.get_suit(), card.get_rank())
    #   self.hand_list.extend(card_a)
    #   pos [0]= pos[0] + 100
    #   self.draw(canvas, pos)
 
# initialization frame
frame = simplegui.create_frame("Blackjack", 600, 600)
frame.set_canvas_background("Green")
 
#create buttons and canvas callback
frame.add_button("Deal", deal, 200)
frame.add_button("Hit",  hit, 200)
frame.add_button("Stand", stand, 200)
frame.set_draw_handler(draw)
 
 
# get things rolling
frame.start()
 
 
# remember to review the gradic rubric

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